Writing, talks, podcasts, press. A mix of homebrew and on-the-record, honest thinking about creativity, technology, and what's actually happening right now. No fixed cadence, no algorithm chasing. Just the stuff worth tuning in to.
My Mac app for motion graphics is out, and it’s free. It’s the shared surface I’ve been banging on about for years: you and an AI motion designer, working on the same film at the same time.
On Wednesday afternoon my Grok Bot rang a print shop for me while Claude made the files. I found out halfway through. Here’s exactly how it went.
OpenAI made more than twenty announcements in one afternoon. Here they are as twelve things, each with a picture, in plain English, and what I’d actually do about them.
One Saturday afternoon, one head cold and one new model. A fifteen second motion graphics film in half an hour, made entirely in code. Then, twenty minutes after I asked, a shared studio where the AI and I edit the same piece as equals.
Our brains evolved to add. The world, and AI, multiplies. Double a number every second, guess where it lands, fold paper to the Moon, and feel why exponential growth keeps blindsiding us.
Most businesses start an AI project by asking where the AI goes. It is the wrong question, and the better one is uncomfortable.
I scanned Olivia's bedroom with an iPhone, turned it into a measured Blender model, sourced real furniture, and tracked the orders in a shared sheet. The scan, plans, 3D and renders are all here, interactive.
Janelia published the complete wiring diagram of a fruit fly nervous system on 3 September. Within twenty four hours the internet had it playing Minecraft, Doom, Beat Saber and trading Bitcoin. The stunt builders were more honest about the limits than the coverage was.
In July, OpenAI models broke out of a test environment and compromised Hugging Face. Last week we got the full account. It is more serious and more absurd than the headlines, both at once, and there is one part of it that matters if you sell work for a living.
Anthropic shipped Opus 5 with charts about cost curves and never once said the word game. Within a day the community had decided what it was for. What the clips show, what the repos actually say, and why the gap between them is the real story.
xAI has shipped the consumer version of the thing I have been running since February. No VPS, no Docker, no terminal. I installed it on a Wednesday afternoon and it was working before dinner — here is what it gets right, where it falls over, and the one line in its own docs you should read first.
Josh.ai is the most progressive home voice AI money can buy. My subscription lapsed, my Lutron bridge died the same week, and my nephew said one sentence. A few weeks later I have something better — and I still haven’t written a line of code.
Twice as many labs as in 2023, each shipping 74% more often, and a frontier that changes hands every seven weeks. If it feels like you cannot keep up, the arithmetic says you cannot. 541 releases, six years, twenty-three labs.
Two weeks with Anthropic's most expensive model, one unreasonable brief, and a presentation app with a colleague inside it. My honest take on what Fable 5 actually is.
One prompt. The model decided. Twenty-seven agents, 1.7 million tokens, one hour of continuous work, and a real two-player fighter at the end of it. I sat and watched.
Fifteen minutes with Boris Cherny, the engineer who built Claude Code. Plan mode, CLAUDE.md, subagents, hooks, worktrees, the actual stack he runs daily. Watch it once, send it to your team.
Three scenes I shot on my phone. Six transformations in Flow. The headline isn't the pixels.. it's the precision and control. Editing the world inside a clip without losing the shot.
One chat, every tool. Maya picked the voice. Seedance picked the video. The orchestrator picked the path. I observed. Then I gave the same brief to Jony and the gap showed up.
A hundred announcements. 3.2 quadrillion tokens a month. 2.5 billion people inside AI Overviews. One week on from I/O, the headline isn't a model. The model is the demo. The surface is the moat.
Phase one, the bridge was people. Phase two, the bridge was the agent. Phase three, no bridge at all. Closer to Jarvis than to Slack. We're in it. Some of us are living it. Some of us are not.
An emerging thesis I've been chewing on for months. Five years of M-series silicon optimised for AI inference, in plain sight. Cook → Ternus is the data point that confirms the hardware bet is the strategy.
A piece I've been carrying for fifteen years. AI didn't replace us. It revealed us. And the creative class is everyone who's had it talked out of them along the way.
Starlink has quietly replaced its customer support hotline with Grok's new VoiceFast 1.0. I called in. The whole conversation is recorded. Here's what happened.
SaaS sold us seats. Agents don't need them. Most of my agentic work happens with no interface at all... and the few times I do need one, it shows up in exactly the shape the moment requires, then dissolves.
A proper, considered review from someone who spent fourteen years trying to build the version of this that came before it. The biggest move in creative software in years.. and yes, I have skin in this game.
Ten prompts. Two models. Same conditions, both via the official API. I stress-tested GPT Image 2 against Nano Banana Pro across text, typography, physics, skin, IP and taste. Drag the sliders and see if you agree with me.
Everyone I talk to falls into two camps. The ones terrified AI will replace them, and the ones quietly using it to do the best work of their lives.
A long-form conversation with Mark Cuban on creativity, entrepreneurship, and how to make better decisions when everyone around you is certain.
The closing scene of a five-day company offsite. On stage in front of 350 Ceros people, announcing a $100k donation to The Creative Ladder. Then calling Ryan Reynolds live on the line, who promptly roasts me in front of everyone.
The second edition of our annual Ceros event. A celebration of creative work, conversations with the people making it, and a handful of product launches along the way.
The first Ceros Power of Creativity event. A full day of talks, stories and product announcements, all built around one question: why does creativity still matter, and what does it look like when we take it seriously?
There's no roadmap. No business plan. There's a feeling. A conviction that something needs to exist. Here's my actual process.
The speed is real. The overwhelm is optional. Most people react. A few stay curious. And it's a practice worth protecting.
An original strategy document written in April 2025 on the tectonic shift underway in creative tools. Published here unedited in substance.. a year before the major AI labs shipped the specifics I'd described.
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